Super Mario 64 Hacks Wiki
Super Mario 64 Hacks Wiki


Koopa Canyon is the 7th course of Super Mario Star Road, and is a desert themed level. The entrance is located in the Flowpipe Sewers, directly across from the entry pipe and across the water.

This stage is a mountainous desert canyon, inhabited by Koopas and desert-themed enemies. Notable landmarks here include a pyramid of respectable size and a disturbingly large bone bridge. There is also a custom Angry Sun enemy inspired by an enemy of the same name from Super Mario Bros 3. It can also be noted that the Piranha Plants in this level are always awake, meaning defeating them is impossible. The pyramid entrance is only open during Act 3.

Stars[]

Act 1: The Angry Sun's Pyramid Climb[]

Mario starts the level on a grassy plateau, surrounded by trees and Goombas. For the first Power Star, make your way up the slope and ruins. Then, locate the pyramid and climb up the checkered slope. When Mario reaches the top, he will encounter an Angry Sun. Keep climbing the structure on the checkered path and avoiding the Angry Sun until Mario reaches the top.

Act 2: Sandy Race With Koopa the Quick[]

Right as Mario enters the level, he should see Koopa the Quick standing on the edge of the grassy area at the starting point. Koopa will challenge Mario to a race to the top of Koopa Canyon, where the rock pillars are. Be ready to run fast, as Koopa is not messing around this time; he is faster than usual.

Run up the stairs as Mario did with Star 1, then turn right and run across the bone bridge, avoiding the Angry Sun. The finish is straight to the left on top of a rock. Koopa decides to show off by going around the rocks "pillars" instead of going straight to the flag, which gives Mario a couple extra seconds to beat him.

Act 3: Ancient Treasure Inside The Pyramid[]

The pyramid is now open! Climb up the stairs and locate the entrance to the pyramid near the ascending slope. Slide down the entrance and turn left to head towards the Star (if Mario heads right, there are a set of 1UP platforms). He will pass a couple of Goomba's, some Amp's, a Chain Chomp, and a firebar before coming to a grey pushable block and a sphinx with the Star on its nose. The intended way to get this Star is to push the block all the way to the statue and jump to the Star. Note it is possible to get to its location with a very precise jump.

Act 4: 8 Rocky Red Coins[]

In this mission, Mario must collect the 8 red coins scattered throughout the stage. Their locations are as follows:

  1. In a plant to the right of the platform Mario start on. Be aware that collecting this coin will trigger a homing Amp to chase Mario.
  2. Across the water to the left of the starting point.
  3. On a small ledge on the right side of the stairs up to the pyramid.
  4. On a pillar on top of the stairs facing the slope leading to Star 1.
  5. On another pillar near next to the slope leading to Star 1 (Mario can use a tree if needed).
  6. In front of the pyramid entrance.
  7. On top of a rock where the race with Koopa the Quick finished.
  8. On top of another rock where the race with Koopa the Quick finished.

NOTE: The Dragon Coins (Yoshi) in this level do NOT count as red coins, even if they are worth 2 coins. You can find five of them as follows:

  1. In a pit on the right after starting the level (requires wall jump).
  2. On top of one of the pyramid four pillars.
  3. On the back wall of the pyramid.
  4. In the triangular shaped stone next to the final two red coins.
  5. On a slope in the south-western corner of the map.

Act 5: Glide From The Quicksand Tornado[]

Head on up and over the bone bridge and over to a small quicksand pit nearby. When Mario approaches the pit, a whirlwind will spawn. If Mario jumps into it, it will send him spinning as if he just jumped on a Fly Guy or Spindrift. In order to get to the Star, Mario must go through a small gauntlet of these.

First, Mario must make his way towards the tree to the left of him. When he lands, he must navigate to a rock, where another tornado will spawn. He must then make his way to the next platform in front of the tornado, but be aware that the camera will do its best to botch the angle up. On the next platform there is another tornado and a rock, with the Star on top of it.

Act 6: Sinky Spiral Cave[]

For the first time in the level, head down the right path at Mario's starting point. The path leads to more canyon-like terrain, involving jumps over sandy rocks. Beware that the sand terrain does apply here, so Mario's jumping will be hindered, making the journey much more difficult.

When Mario gets to the top, he will see a circular stone that he can jump to, and a room with a couple of stepping stones in a spiral over sand. The sand here is not quicksand, and will not instantly kill Mario. The sand will instead make Mario slowly sink, and reduce his jumps to small hops. The Star spawns only when Mario collects 5 Secrets, which are marked by singular gold coins. Numerous homing amps spawn to make this a chore. The stones continuously raise, until the center, where they are at their highest. Mario can only jump to the ones at a lower height because of the sinking sand. The Star spawns in the center of the spiral. Long-jumping from the lower platforms makes some of the Secrets much easier to collect.

Enemies[]

  • Goomba
  • Pokey
  • Homing Amp
  • Koopa Troopa
  • Piranha Plant (awake)
  • Angry Sun
  • Chain Chomp

Trivia[]

  • The design of the Pokeys are the same as they are in Paper Mario.
  • The Dragon Coins design comes directly from Super Mario World.
  • The music in this level is also used in Tutankoopa's Ruins.
  • There is a bug that can occur with Koopa the Quick, in which he does not follow the correct route and therefore never reaches his destination.