Super Mario 64 Hacks Wiki
Super Mario 64 Hacks Wiki


Rashay's Moon Cellar is the third and final Bowser stage of SM64 Last Impact. Rashay serves as the final boss instead of Bowser.

Star 1: Getting to Rashay[]

Mario will start in the center, there are 4 towers, and he can do them in any order, they all have switches at the top, and once you press them all, the elevator to Rashay in the center will open up. Be careful while walking across the beams to the towers, because if Mario falls off and dies, he will have to start from the beginning.

Ice Tower[]

The Ice Tower is pretty straightforward. Once Mario starts, look to the left and go across the beam. First, he has to run up the ice ramp. The ice acts just like snow; however, there are rolling snowballs that will get in Mario's way. They will either be on the left or the right, so simply make sure that you are on the other side of the ramp, but make sure he never stops moving up, or you'll start to slide down.

About half way through, the ground will be flat, allowing you to jump onto another platform, then do a somersault backflip onto an ice platform on the wall, then jump kick onto the next one, and then double jump-kick onto the next ice ramp, and do the same as you did with the last one, and you will find a switch- jump on it, then return to the main platform.

Electricity Tower[]

From where Mario starts, turn around and run across the beam behind him. Go to the right, and jump across the platforms. Eventually, Mario will have to do a triple-jump to reach the next platform, then double jump to the next platform.

Keep jumping and double-jumping until you reach a part with two walls- this is the hardest part of the tower. Your best bet is to triple-jump and wallkick off of the grey part of the tower to the wall in front of you, and grab onto the ledge. Continue onward, until Mario reaches the switch; jump on it, then return to the main platform.

Cloud Tower[]

From where Mario starts, turn to the right and run across the beam, to the left, jump onto the wooden platform, double jump and wallkick off the wall and onto the cloud to the left, then jump onto the next wooden platform. This jump may look hard, but notice how big and protruding the wings on the air ship are; they are like this because Mario can actually stand on them, so jump on the wings of the air ship when they're down, and quickly run up to the wooden part.

Grab the fire flower from the nearby ! box (Mario will need to keep this), then walk to the back part of the airship. Jump onto the wing on the right, then up to the platform. Using the fire flower, press L to shoot fireballs at the torches, then platforms will appear on your right.

Jump along the new platforms- be wary as the depth perception can be questionable for this part. Walk onto the cloud, then double-jump onto the next cloud, and then again onto the wooden platform. On this platform, he will find the switch- jump on it, and then return to the main platform.

Lava Tower[]

From where Mario starts, head forwards and run across the beam. There is a 1-UP on the other side, but it's very dangerous to get, so it's not recommended.

Run up the ramp to the right and longjump to the next platform, then triple-jump to the next platform while being wary of the Bully. Then double-jump to the next platform, again to the grey crates, and jump to the next pathway while being careful fall into the lava.

Continue along the path and avoid the fire bars (take it slow if they're proving troublesome), and Mario will be just fine. Heal up excessively with the recovery heart, and lava-bounce across the lava fall to the other platform. Repeat, then longjump over to the switch. Jump on it, then return to the main platform.

The Elevator[]

Once Mario has pressed all four switches, a Star will appear. Grab it and head to the main center platform; the elevator down to Rashay will now be open. Regardless of whether or not Mario dies, the elevator will stay open permanently, similar to unlocking the cannon in vanilla SM64.

Final Showdown with Rashay[]

Go down in the elevator and Mario will immediately be met by Rashay, who will give him a bit of dialogue before flying up to the pillar behind. Mario can grab coins, but he should only grab as many as Mario need to be fully healed, as he might need them later. Mario needs at least 3 HP going into this fight.

Return to Rashay and he will be shooting platforms that slowly move towards Mario, who has to jump across them until he can reach Rashay. This can be hard, but just keep trying, grab the coins if Mario takes fall damage, and eventually he will reach him. He will then knock Mario back, taking away 2 health (unavoidable, this is why Mario needed at least 3 HP).

He will then give Mario a bit more dialogue, and begin chasing him, Mario cannot hurt him yet and simply must run away from him. Eventually, after running for long enough, he will suddenly appear in front of Mario, knock him down; throw him upwards, then, now that Mario's down to 1 HP, he'll throw Mario to the Goomba bros. from earlier in the game, who are locked in a cage nearby.

after, a cutscene plays out; it shows the Goomba Bros. teaming up with him and powering Mario with the Power Stars, allowing him to run faster, jump higher, and regenerate health. Meanwhile, Rashay decides to become his final form- a flying skeletal serpentine nightmare, although it isn't yet perfectly formed, as evidenced by the crack on top of his skull.

Using his newly acquired abilities, all Mario has to do is jump on Rashay's head when he swoops down, and ground pound the crack. Rashay will take this five times before being defeated.

With Rashay gone, head over to the tower where Peach is being kept and simply walk into the wooden bars to break them. Talk to Peach, then enjoy the credits showcasing the many acts (in the same style as vanilla SM64's credits).

After the credits and a final word from Peach, the player will be greeted by the final score screen, which shows how well you did in a few different categories. There is no way to exit this screen other than resetting the game, as it is the equivalent to the the endscreen in Super Mario 64.

Congratulations! You've beaten SM64: Last Impact!

Star 2 - Red Coins of the Moon Cellar[]

Each tower has two red coins each. The locations are as follows:

  • Ice Tower
    • Climb up normally, and when Mario reach the first jump, instead go out onto the last wood plank, turn away from the ice platform with the red coin, and crouch to do a backflip onto it to get the first red coin.
    • Keep climbing and eventually Mario will reach another red coin, get onto the wooden plank and jump onto the platform to get the second red coin, then leave the Ice Tower.
  • Electricity Tower
    • Climb up until Mario reach the wall jumping part, but when he get up, long jump to the other platform and you will reach the third red coin.
    • Then walk forward a bit and Mario will clearly see the next one, so jump down and grab the ledge to reach the fourth red coin, then exit the Electricity Tower.
  • Cloud Tower
    • Jump up to the first cloud, then jump up to the platform with the canon and walk around it to reach the fifth red coin.
    • Keep going, light up the three torches, and then climb on all three gray boxes to reach the sixth red coin and then leave the Cloud Tower.
  • Lava Tower
    • Just climb up normally, and Mario should clearly see it, and if not, then just look at the picture, then jump down to get the seventh red coin.
    • Keep climbing until Mario reach the lava falls, bounce off of the first one, and then long jump onto the platform he see to get the eighth red coin.

The Star will then appear on the center platform for Mario to go down and grab.