SM64: Last Impact is a major hack made by Kaze Emanuar. It was released on September 30th, 2016 at 8:00AM MDT. It contains 130 stars, 12 power-ups, many new bosses and a large variety of completely new levels.
In this hack, Mario only has 6 health instead of the normal 8 and a separate gauge for air underwater. This hack presents many things that weren't in previous hacks or the original game, including new power-ups, custom music and objects, and unique boss fights.
As for the difficulty, in one of Kaze's YouTube videos, a user by the name of Thirteen 1355 asked about the difficulty and Kaze replied with: "i want to get a good balance between difficulty and exploration factor - i want the player to be able to beat the game with a low amount of struggle, but i also want to make the player work hard to get all stars there are. In conclusion, the difficulty curve is about as steep as in Mario 64, it starts a bit higher and oscillates more though."
The game starts out with two tiny meteors crashing down and becoming Prickly Piranha Plants that threaten Princess Peach, Mario goes over to defeat them, then Princess Peach warns Mario of danger coming and the moon.
From here, Mario collects stars in various worlds, unlocking more with the number of stars he collects, and eventually defeating Bowser.
Still worried about the moon, he continues collecting stars, with the next objective being to get into the Shadow Factory, after he collects enough, colored Goombas appear to fight him and are defeated.
He continues on, collecting more stars, and eventually, Rashay appears, revealing himself as the problem on the moon, and kidnaps Princess Peach, he then escapes, as the colored Goombas appear again, much stronger this time, and Mario once again defeats them.
With rescuing Princess Peach and stopping Rashay now being the objective, Mario continues onward into the Shadow Factory, fights Shadow Mario, and then uses the key he obtains to reach the rocket ship, which he uses to go to the moon.
Mario must collect many more stars, and after reaching eighty, he gains access to Rashay's Moon Cellar, where, with the help of the colored Goombas, he defeats Rashay and rescues princess peach, and they all have dinner outside of Peach's Castle.
All courses have 7 stars each.
|No.||Name||Stars Required||Total coins (v 1.2)||Image|
|2||Stonesnake Shatters||0||142 (star 1)|
|3||Sunset Islet||4||133 (stars 1-4, 6)|
|4||Crystal Caves||4||143 (stars 1-5)|
|6||Super Sweet Sugarland||20||161|
|7||Dusky Doomed Dale||20||148 (stars 1-3)|
|8||Melty Molten Mountains||20||147|
|9||Harried Honey Hive||20||151|
|10||Sky-High Islands||40||165 (theoretical total)
163 (maximum that can be saved) (star 2)
|11||Big Beast's Belly||45||130 - 154 (depends on luck)|
|12||Gamble Game Gallery||45||174 - 194 (depends on luck)|
|14||Livid Surreal Dream||45||160 (theoretical total)
150 (maximum obtainable)
Secret Levels Edit
All the stars you collect in these secret levels will count towards your Hidden Stars count.
|Above the Clouds||3||12, 20, 40||There are 3 levels called "Above the Clouds," all of which feature the Cloud Cap. One is accessible from the yellow stand in the first overworld, one from Drybone Desert, and one from Sky-High Islands.|
|Minigame House||5||20||A small outlined house in the first overworld. The first two minigames will already be unlocked, while the other three are unlocked by completing the Rainbow Coin Challenges in Super Sweet Sugarland, Sky-High Islands, and Luna Park.|
|Bowser's Fiery Castle||2||20||The first Bowser stage, and the location of the first key.|
|Underground Depths||2||20||Accessible from the bridge leading to Bowser's Fiery Castle.|
|Gloomy Ambience||2||20||There are 2 levels called "Gloomy Ambience", both in the second overworld. One is inside a desk, in the cellar of the first house, and the other is through a mysterious black orb in one of the doorways.|
|Drybone Desert||1||20||It is located through the barred-off pipe in the second overworld, Mario can use the Flat Mushroom hidden behind a boulder to get through the bars. There are two secret levels accessible through this stage - the Secret Aquarium and one of the Above the Clouds levels.|
|Secret Aquarium||1||20||Entered through a well in Drybone Desert.|
|Shadow Factory||2||45||The second "Bowser stage" and the location of the second key. Also serves as a path to the third overworld. The second key is held by Dark Mario, instead of Bowser.|
|Luna Park||2||45||Entered by train on the third overworld. Also contains the rainbow coin challenge to unlock the 5th game in the Minigame House.|
|Rashay's Moon Cellar||2||80||The third "Bowser stage," leads to Rashay, the final boss.|
|Cut Out Content||0||130||This is a secret level which was not intended to be part of the game. It can only be accessed with a backward-long-jump glitch or with a well timed wall kick near the entrance to Colossal Circuits that allows you to glitch behind the wall (here). The star here will not count towards your total.|
|Castle Grounds||3||0||Contains levels 1-5, Above the Clouds 1, Minigame House, Bowser's Fiery Castle, and Underground Depths. Two stars come from fighting the Goomba Bros, and one from collecting a coconut for Yoshi,|
|Abandoned Village||0||20||Contains levels 6-10, Gloomy Ambience, Drybone Desert, Secret Aquarium, Above the Clouds 2 and 3, and Shadow Factory,|
|The Moon||0||45||Contains levels 11-15, Luna Park and Rashay's Moon Cellar, as well as the secret "Cut Out Content" level.|
New Powerups Edit
There are several new Powerups that didn't appear in the original game:
|F.L.U.D.D||Gives Mario a Flash Liquidiser Ultra Dousing Device (F.L.U.D.D). This allows him to hover using water sprayed from its nozzles. Hold L to hover.|
|Cloud Flower||Gives Mario the ability to create a cloud platform under his feet as long as he has some left. Clouds must be collected separately from the powerup itself. Mario can have a maximum of 2 clouds.|
|Fire Flower||Allows Mario to shoot fireballs. This is the most commonly-recurring powerup in the game, as it appears in four different levels.|
|Frog Suit||Turns Mario into Frog Mario from Super Mario Bros. 3. This powerup allows him to swim faster.|
|Yoshi||Press B to use Yoshi's tongue.Once Yoshi has eaten something, press L to make Yoshi create a Yoshi Egg. Yoshi can also flutter-jump and launch Yoshi into the air with Z.|
|Ice Flower||Allows Mario to shoot ice balls and walk on lava by creating ice platforms.|
|Bee Mushroom||Allows Mario to hover for a short period of time. If Bee Mario touches water, he will turn into normal Mario.|
|Spider Mushroom||Allows Mario to spawn a climbable string with L. The strings disappear after a short period of time, or if you spawn another one. You can only spawn a string one time in mid-jump. This is one of the three powerups that originated from this hack.|
|Paper Mushroom||Turns Mario into a flat version of himself, allowing him to slip through bars and grates. This is one of the three powerups that originated from this hack.|
|Spring Mushroom||Allows Mario to bounce around. Ground pound or press A to gain extra height.|
|Rainbow Star||Makes Mario become invincible for a short period of time. He also flashes different colors and jumps differently (similarly to the triple jump after talking to Yoshi in the original SM64), however, unlike Super Mario Galaxy, he doesn't run extra fast.|
|Goomba Bros. Shield||Mario gains this ability during the final battle with Rashay. The Goomba Bros. give Mario their star power, which activates this powerup. It allows Mario to jump higher, run faster and regenerate health quickly. It is the last of the three powerups that originated in this hack.|
New Enemies Edit
|Fuzzy||Wildlife Valley||Touching these will make Mario spin in circles, and causes everything to become distorted and change colors for a short time, but don't worry, all of the ground is actually still in the exact same spots.
This enemy was taken from Yoshi's Island, but was not in Super Mario 64.
|Wiggler||Wildlife Valley||Doesn't try to attack, but if Mario runs into it, he will be hurt, it is defeat by jumping on it's head once.
This enemy was in Super Mario 64. But it was a boss
|Tap-Tap||Wildlife Valley||Touching these will hurt Mario. They only can be defeated by making them walk into the swamp.
This enemy was also taken from Yoshi's Island, but was not in Super Mario 64.
|Crabber (unofficial name)||Sunset Islet||It will attack Mario with it's claws, and it can't be defeated.
This enemy also bears a resemblance to the Pokemon Krabby.
|Geocraft||Abandoned Outpost||Throwing rocks that damage Mario, this enemy can be defeated by any normal attacks, but a Fire Flower is particularly useful against him.|
|Octoomba||Abandoned Outpost||It will hop around a small area, shooting damaging rocks at Mario, like the previous enemy, this one can be defeated by any normal attacks, but a Fire Flower is particularly useful against him.
This enemy was taken from Super Mario Galaxy, but was not in Super Mario 64.
|Bipette||Abandoned Outpost||There is only one of these in the entire game, found in Abandoned Outpost, it flies above the level, shooting at Mario from above if he infiltrates the tower, and can not be defeated.|
|Doboomo||Abandoned Outpost||Chomping at Mario if he gets close, his weak spot is his tail, and although it can be defeated by normal attacks, doing so will damage you, how you're supposed to beat him is by using a Fire Flower to shoot fireballs at his tail.|
|Prickly Piranha Plant||Multiple levels||It will lunge at Mario to chomp him if he gets close, this enemy can only be defeated by jumping on top of its head, which is easier to do when he's lunging at you.
Like the Octoomba, this enemy was taken from Super Mario Galaxy, but was not in Super Mario 64.
|Podoboo / Lava Bubble||Bowser's Fiery Castle||They hide in lava and jump from one set located to another one, coming out and going back down in.
This enemy was taken from other Mario games, but was not in Super Mario 64.
|Helmet Goomba||Underground Depths||It wears a protective helmet which can only be removed using the Fire Flower, which is also found in this level.|
|Venus Fly Trap (Plant)||Gloomy Ambience||If Mario is inside in the plant, she will kill him|
|Dry Bones||Drybone Desert||These are the skeletons of Koopa Troopas, if you stomp on it, it will come back after a short amount of time, and cannot actually be defeated.
Like the Podoboo, this enemy was taken from other Mario games, but was not in Super Mario 64.
|Quibomb||Super Sweet Sugarland||It will fly around in the sky, and if Mario gets close enough, it will wait for a bit, and then charge at him, it is mainly used to make the roller coaster section harder.|
|Freezie||Melty Molten Mountains||It will freeze or burn Mario depending on it's form, and has a very large range, and it cannot be defeated.
Once again, this enemy was taken from other Mario games, but was not in Super Mario 64.
|Teehee Butterfly||Sky-High Islands||This enemy can be very confusing at first, but how it works is that it can only safely be defeated while it's pink, because if Mario try to kill it will it is blue, it will explode and damage Mario, but can still be damaged by any normal attack.|
|Giant Goomba||Multiple levels||Large goombas actually were in Super Mario 64, however, they would drop a coin, and if Mario ground pounded them, they would drop a blue coin, but these Giant Goombas will actually split into three smaller goombas.|
|Volcano Lotus||Sky-High Islands||Spews out fireballs into the air in all directions, and cannot be defeated.
This enemy was taken from Super Mario World, but was not in Super Mario 64.
|Paragoomba||Sky-High Islands||Flies up and down, and once it is jumped on, they'll lose their wings and fall down, becoming a normal goomba.
This enemy was also taken from other Mario games, but was not in Super Mario 64.
|Blooper||Big Beast's Belly||It will fly around, and will try to attack Mario if he gets close, once it is jumped on, it will be defeated and drop a blue coin that's worth five coins.
Yet again, this enemy was also taken from other Mario games, but was not in Super Mario 64.
|Parasitebot||Big Beast's Belly||It will walk towards Mario to attack him, they mainly exist to feed to the Golden Clam.|
|Little Mouser||Gamble Game Gallery||It will quickly run around in circles, and when it spots Mario, it will chase after him, because this enemy is so small and so fast, it can actually be difficult to defeat, but Mario best bet is just to keep jumping, and Mario will likely land it, defeating it.
This enemy was taken from Paper Mario, even down to the sprite used, but was not in Super Mario 64.
|Bandit||Gamble Game Gallery||It will try to attack Mario if it sees him, and can only be defeated by a ground pound.
This enemy was also taken from Yoshi's Island, but was not in Super Mario 64.
|Electro-Koopa||Colossal Circuits||If it sees Mario, it will launch it's electric shell at him, in order to defeat it, you must jump on it when it doesn't have its shell on its back.
This enemy was taken from Super Mario Sunshine but was not in Super Mario 64.
|Hand Spider||Livid Surreal Dream||It will walk around on its fingers, and if it sees Mario, it will charge at him, in order to defeat it, you must make it charge into a wall, and it will then drop a blue coin.
This enemy happens to bear a resemblance to the Wallmasters from Ocarina of Time and Majora's Mask.
|Creepy Hand Pit||Livid Surreal Dream||If Mario gets close, they will attack him with their hands, but these enemies cannot be defeated|
|Thwomp||Livid Surreal Dream||It will fall down and try to crush Mario, but in N64 games, the thwomps looked completely different for some reason, but these thwomps look like all of the Thwomps before and after the N64.
The looks of this Thwomp are taken from other Mario games, but in Super Mario 64, it looked different.
|Thunder Lakitu||Rainbow Road||This enemy will fly around, throwing thunder bolts down towards Mario, this enemy is one of the hardest to beat in the entire game, as Mario have to jump on it, which is difficult to do because of how high it's flying, and it's thunder that can keep Mario away.|
|Rainbow Road||Functionally, it's exactly the same as the Thwomp, but the aptly named Colorful Thwomp is colorful, to fit with the theme of the very colorful Rainbow Road, and its eyes don't have any eyelids, which makes its face look slightly different.||
Side view of the Colorful Thwomp
|Chomp||Rainbow Road||There was a chomp in Super Mario 64, albeit only one, but the ones in this game are completely different, rather than acting like chomps in all the 2D games, these act like the ones in Super Mario galaxy, they roll around in a set circle, and can only be defeated by using a Rainbow Star.|
New Bosses Edit
|Ancient Attacker||Stonesnake Shatters||A giant winged Snake that spits fire, mario must ground pound it 3 times to defeat it|
|Megalodon||Crystal Caves||A giant fish that lunges at mario and must be lured into a cage|
|Bowser||Bowser's Fiery Castle||Bowser spits fire that mario must avoid, Mario must quickly cross a bridge to throw a Bob-omb at him|
|Goomba Bros (1)||Courtyard Overworld 1||Goombas that have different colors. They use their "Triangle Formation" and "Pokey Formation" to try to ram Mario, Mario must ground pound on them to defeat them|
|Goomba Bros (2)||Courtyard Overworld 1||They are back and with new toys, Mario must do the same thing|
|Devil Big Bully||Underground Depths||A bully with red horns and pointy tails, a secret boss. Tries to knock Mario into the lava, also has a pulsing fire shield. Mario must knock it into the lava to defeat it|
|Dark Big Boo
(Dark Atomic Boo)
|Dusky Doomed Dale||A giant Boo Mario must defeat it by ground pounding on it 3 times where he only can see its reflection|
|Kamek||Dusky Doomed Dale||Flies around and shoots blasts of magic which cause Goombas to appear and mario must jump on him once to defeat him|
|Gargantua Blargg & Nep-Enut||Melty Molten Mountains||A lava and ice monster that charges and burns Mario. Mario must throw fire balls and ice balls. to defeat them|
|Giant Spider||Harried Honey Hive||A giant spider tormenting the bee citizens. Mario must ground pound its head 3 times to defeat it|
|Kurma Koopa||Sky-High Islands||A gigantic flying Koopa that will catapult mario to the back. Mario must cross to hit its nose|
|Shadow Factory||A shadowy clone of the hero!. Mario must hit him 6 times to defeat him|
|Viruses||Colossal Circuits||The viruses from Dr. Mario have infected the computer, each with their own special ability. Mario must attack each of them 2 times to defeat them|
|Rashay||Rashay's Moon Cellar||The final boss of the game; has two phases. On the second phase. Mario must ground pound his head 6 times to defeat him and beat the game|
- On the Last Impact Discord, Kaze confirmed that this is the full body art of the Beast in which Big Beasts Belly takes place. 
- ↑ https://www.youtube.com/watch?v=vG3agPsc0_M&lc=z12lurihbrfjxj4tk233tde5ssevtng3j&ab_channel=KazeEmanuar (scroll down to Thirteen 1355's comment, then view the replies.)
- ↑ 2.0 2.1 2.2 2.3 Enemy names confirmed by Kaze: https://imgur.com/a/x3un1fo
- ↑ http://i.imgur.com/qvWzVd3.png (screenshot from the Last Impact Discord)