SM64: Last Impact is a major hack made by Kaze Emanuar. It was released on September 30th, 2016 at 8:00AM MDT. It contains 130 Stars, 12 power-ups, many new bosses and a large variety of completely new levels.
- See also: SM64: Last Impact/Gallery, Powerup instructions
In this hack, Mario only has 6 health instead of the normal 8 and a separate gauge for air underwater. This hack presents many things that weren't in previous hacks or the original game, including new power-ups, custom music and objects, and unique boss fights.
Difficulty[]
In one of Kaze's YouTube videos, a user by the name of Thirteen 1355 asked about the difficulty and Kaze replied with: "i want to get a good balance between difficulty and exploration factor - i want the player to be able to beat the game with a low amount of struggle, but i also want to make the player work hard to get all stars there are. In conclusion, the difficulty curve is about as steep as in Mario 64, it starts a bit higher and oscillates more though."[1]
Plot[]
The game starts out with two tiny meteors crashing down and becoming Prickly Piranha Plants that threaten Princess Peach, Mario goes over to defeat them, then Princess Peach warns Mario of danger coming and the moon.
From here, Mario collects stars in various worlds, unlocking more with the number of stars he collects, and eventually defeating Bowser.
Still worried about the moon, he continues collecting stars, with the next objective being to get into the Shadow Factory, after he collects enough, colored Goombas appear to fight him and are defeated.
He continues on, collecting more stars, and eventually, Rashay appears, revealing himself as the problem on the moon, and kidnaps Princess Peach, he then escapes, as the colored Goombas appear again, much stronger this time, and Mario once again defeats them.
With rescuing Princess Peach and stopping Rashay now being the objective, Mario continues onward into the Shadow Factory, fights Shadow Mario, and then uses the key he obtains to reach the rocket ship, which he uses to go to the moon.
Mario must collect many more stars, and after reaching eighty, he gains access to Rashay's Moon Cellar, where, with the help of the colored Goombas, he defeats Rashay and rescues Princess Peach, and they all have dinner outside of Peach's Castle.
Courses[]
All courses have 7 stars each.
No. | Name | Stars Required | Total coins (v 1.2) | Image |
---|---|---|---|---|
1 | Wildlife Valley | 0 | 142 | |
2 | Stonesnake Shatters | 142 (star 1) | ||
3 | Sunset Islet | 4 | 133 (stars 1-4, 6) | |
4 | Crystal Caves | 143 (stars 1-5) | ||
5 | Abandoned Outpost | 15 | 159 | |
6 | Super Sweet Sugarland | 20 | 161 | |
7 | Dusky Doomed Dale | 148 (stars 1-3) | ||
8 | Melty Molten Mountains | 147 | ||
9 | Harried Honey Hive | 151 | ||
10 | Sky-High Islands | 40 | 165 (theoretical total)
163 (maximum that can be saved) (star 2) |
|
11 | Big Beast's Belly | 45 | 130 - 154 (depends on luck) | |
12 | Gamble Game Gallery | 174 - 194 (depends on luck) | ||
13 | Colossal Circuits | 143 | ||
14 | Livid Surreal Dream | 160 (theoretical total)
150 (maximum obtainable) |
||
15 | Rainbow Road | 70 | 151 |
Secret Levels[]
All the stars you collect in these secret levels will count towards your Hidden Stars count.
Level | Stars | Stars Required | Notes | Image |
---|---|---|---|---|
Above the Clouds | 3 | 12, 20, 40 | There are 3 levels called "Above the Clouds," all of which feature the Cloud Cap. One is accessible from the yellow stand in the first overworld, one from Drybone Desert, and one from Sky-High Islands. | |
Minigame House | 5 | 20 | A small outlined house in the first overworld. The first two minigames will already be unlocked, while the other three are unlocked by completing the Rainbow Coin Challenges in Super Sweet Sugarland, Sky-High Islands, and Luna Park. | |
Bowser's Fiery Castle | 2 | The first Bowser stage, and the location of the first key. | ||
Underground Depths | Accessible from the bridge leading to Bowser's Fiery Castle. | |||
Gloomy Ambience | There are 2 levels called "Gloomy Ambience", both in the second overworld. One is inside a desk, in the cellar of the first house, and the other is through a mysterious black orb in one of the doorways. | |||
Drybone Desert | 1 | It is located through the barred-off pipe in the second overworld, Mario can use the Flat Mushroom hidden behind a boulder to get through the bars. There are two secret levels accessible through this stage - the Secret Aquarium and one of the Above the Clouds levels. | ||
Secret Aquarium | Entered through a well in Drybone Desert. | |||
Shadow Factory | 2 | 45 | The second "Bowser stage" and the location of the second key. Also serves as a path to the third overworld. The second key is held by Dark Mario, instead of Bowser. | |
Luna Park | Entered by train on the third overworld. Also contains the rainbow coin challenge to unlock the 5th game in the Minigame House. | |||
Rashay's Moon Cellar | 80 | The third "Bowser stage", leads to Rashay, the final boss. | ||
Cut Out Content | 0 | 130 | This is a secret level which was not intended to be part of the game. It can only be accessed with a backward-long-jump glitch or with a well-timed wall kick near the entrance to Colossal Circuits that allows you to glitch behind the wall (here). The star here will not count towards your total. |
Overworlds[]
Name | Stars | Stars Required | Notes | Picture |
---|---|---|---|---|
Castle Grounds | 3 | 0 | Contains levels 1-5, Above the Clouds 1 and the Minigame House. Two stars come from fighting the Goomba Bros, and one from collecting a coconut for Yoshi. | |
Bowser's Tunnel | 0 | 20 | Contains the Underground Depths and Bowser's Fiery Castle. | |
Abandoned Village | Contains levels 6-10, Gloomy Ambience, Drybone Desert, Secret Aquarium, Above the Clouds 2 and 3, and Shadow Factory, | |||
The Moon | 45 | Contains levels 11-15, Luna Park and Rashay's Moon Cellar, as well as the secret "Cut Out Content" level. |
New Powerups[]
There are several new Powerups that didn't appear in the original game:
New Enemies[]
Name | Found In: | Description | Image |
---|---|---|---|
Fuzzy | Wildlife Valley | Touching these will make Mario spin in circles, and causes everything to become distorted and change colors for a short time, but don't worry, all of the ground is actually still in the exact same spots. This enemy was originated from Super Mario World 2: Yoshi's Island. | |
Wiggler | Doesn't try to attack, but if Mario runs into it, he will be hurt; it is defeated by jumping on its head once. This enemy originated from Super Mario World.
There was a single Wiggler in Super Mario 64, but it was a boss. |
||
Tap-Tap | Touching these will hurt Mario. They only can be defeated by making them walk into the swamp. This enemy originated from Super Mario World 2: Yoshi's Island. | ||
Crabber (unofficial name[2]) | Sunset Islet | It will attack Mario with its claws, and it can't be defeated. This enemy is completely new to this hack, but it bears a resemblance to the Pokémon Krabby. | |
Geocraft | Abandoned Outpost | This enemy throws rocks at Mario. It can be defeated by any normal attacks, but a Fire Flower is particularly useful against it. This enemy is completely new to this hack. | |
Octoomba | It will hop around a small area, shooting damaging rocks at Mario; like the previous enemy, this one can be defeated by any normal attacks, but a Fire Flower is particularly useful against it. This enemy originated from Super Mario Galaxy. | ||
Bipette | This enemy flies above the level, shooting at Mario from above, and can not be defeated. This enemy is completely new to this hack. | ||
Doboomo[2] | This enemy chomps at Mario if he gets close. Its weak spot is its tail, and although it can be defeated by normal attacks, doing so will damage Mario unless he uses a Fire Flower. This enemy is completely new to this hack. | ||
Spiny Piranha Plant | Multiple levels | It will lunge at Mario to chomp him if he gets close, this enemy can only be defeated by jumping on top of its head, which is easier to do when it's lunging at Mario. This enemy originated from Super Mario Galaxy. | |
Podoboo / Lava Bubble | Bowser's Fiery Castle | They hide in lava and jump from one set location to another one, coming out and going back down in. This enemy originated from Super Mario Bros.. | |
Red Horned Bully | Multiple levels | They try to knock Mario into the lava. Bullies did appear in Super Mario 64, but they did not have red horns. | |
Helmet Goomba | Underground Depths | It wears a protective helmet which can only be removed using the Fire Flower. This enemy is completely new to this hack, although it is similar to the Goombeetles from Super Mario Galaxy. | |
Pitcher Plant | Gloomy Ambience | If Mario is inside of the plant, it will close its lid and drain his health until he is dead. This enemy is completely new to this hack. | |
Dry Bones | Drybone Desert | These are the skeletons of Koopa Troopas. If Mario stomps on it, it will get back up after a short amount of time. It cannot be defeated. This enemy originated from Super Mario Bros. 3. | |
Quibomb | Super Sweet Sugarland | It will fly around in the sky, and if Mario gets close enough, it will wait for a bit, and then charge at him, exploding on impact with Mario or a solid surface. It is mainly used to make the roller coaster section harder, but is a nuisance throughout the level. This enemy is completely new to this hack. | |
Freezie | Melty Molten Mountains | It will freeze or burn Mario depending on its form, and has a very large range. It cannot be defeated. This enemy originated from Mario Bros., although the fire form is completely new to this hack. | |
Teehee Butterfly | Sky-High Islands | This enemy can be very confusing at first, but how it works is that it can only safely be defeated while it's pink; if Mario tries to kill it while it is blue, it will explode and damage Mario, but can still be damaged by any normal attack. This enemy originated from Yoshi's Story. | |
Grand Goomba | Multiple levels | These enemies will split into three smaller Goombas when stomped on or otherwise attacked. This enemy was in Super Mario 64, but it did not split into smaller Goombas. This enemy originated from Super Mario Bros. 3. | |
Volcano Lotus | Sky-High Islands | Spews out fireballs into the air in all directions, and cannot be defeated. This enemy originated from Super Mario World. | |
Paragoomba | Flies up and down, and once it is jumped on, it will lose its wings and fall down, becoming a normal Goomba. This enemy originated from Super Mario Bros. 3. | ||
Blooper | Big Beast's Belly | It will fly around, and will try to attack Mario if he gets close; once it is jumped on, it will be defeated and drop a blue coin. This enemy originated from Super Mario Bros. | |
Parasitebot[2] | They walk towards Mario to attack him, and mainly exist to feed to the Golden Clam. This enemy is completely new to this hack. | ||
Little Mouser | Gamble Game Gallery | It will quickly run around in circles, and when it spots Mario, it will chase after him. Because this enemy is so small and so fast, it can actually be difficult to defeat, but Mario's best bet is just to keep jumping, and Mario will likely land on it, defeating it. This enemy originated from Super Mario World 2: Yoshi's Island. | |
Bandit | It will try to attack Mario if it sees him, and can only be defeated by a ground pound. This enemy originated from Super Mario World 2: Yoshi's Island. | ||
Electro-Koopa | Colossal Circuits | If it sees Mario, it will launch its electric shell at him. In order to defeat it, Mario must jump on it when it doesn't have its shell on its back. This enemy originated from Super Mario Sunshine. | |
Hand Spider | Livid Surreal Dream | It will walk around on its fingers, and if it sees Mario, it will charge at him. In order to defeat it, Mario must make it charge into a wall, and it will then drop a blue coin. This enemy is completely new to this hack, but it bears a resemblance to the Wallmasters from The Legend of Zelda: Ocarina of Time. | |
Creepy Hand Pit | If Mario gets close, they will attack him with their hands. These enemies cannot be defeated. This enemy is completely new to this hack. | ||
Thwomp | It will fall down and try to crush Mario. This enemy was in Super Mario 64, but it looked completely different. | ||
Thunder Lakitu | Rainbow Road | This enemy will fly around, throwing thunder bolts down towards Mario. This enemy is one of the hardest to beat in the entire game, as Mario has to jump on it, which is difficult to do because of how high it's flying, and its thunder that can keep Mario away. This enemy originated from Super Mario World 2: Yoshi's Island. | |
Colorful
Thwomp |
Functionally, it's exactly the same as the Thwomp. The difference is that it is rainbow-colored and does not have any eyelids. This enemy is completely new to this hack. |
Side view of the Colorful Thwomp | |
Chomp | These enemies roll around in a circle and can only be defeated with a Rainbow Star. These enemies originated from Super Mario Galaxy. There was a single Chomp in Super Mario 64, but it was chained to a post. |
New Bosses[]
Name | Location | Description | Picture |
---|---|---|---|
Ancient Attacker | Stonesnake Shatters | A giant winged Snake that spits fire, Mario must ground pound it 3 times to defeat it. | |
Megalodon[2] | Crystal Caves | A giant fish that lunges at Mario and must be lured into a cage. | |
Bowser | Bowser's Fiery Castle | Bowser spits fire that Mario must avoid, he must quickly cross a bridge to throw a Bob-omb at him. Bowser was in Super Mario 64, but he acted and was defeated differently. | |
Goomba Bros (1) | Courtyard Overworld 1 | Goombas that have different colors. They use their "Triangle Formation" and "Pokey Formation" to try to ram Mario, Mario must ground pound on them to defeat them. | |
Goomba Bros (2) | They are back and with new toys, Mario must outmaneuver them and hit them where it hurts. | ||
Devil Big Bully | Underground Depths | A bully with red horns and pointy tails, a secret boss. Tries to knock Mario into the lava, also has a pulsing fire shield. There were multiple Big Bullies in Super mario 64, but they did not have red horns, tails, or a fire shield. | |
Dark Big Boo
(Dark Atomic Boo) |
Dusky Doomed Dale | A giant Boo that Mario must defeat it by ground pounding on it 3 times; however, he only can see its reflection, and it frequently teleports around the arena. Big Boo was in Super Mario 64, but it was not pink and was always visible. | |
Kamek | Flies around and shoots blasts of magic which cause Goombas to appear. Mario must jump on him once to defeat him. Kamek originated from Super Mario World 2: Yoshi's Island. | ||
Gargantua Blargg & Nep-Enut | Melty Molten Mountains | A lava monster and ice monster that charges and burns Mario, he must throw fire balls and ice balls to defeat them. These originated from Super Mario World 2: Yoshi's Island as standard enemies. | |
Giant Spider | Harried Honey Hive | A giant spider tormenting the bee citizens. Mario must ground pound its head 3 times to defeat it. | |
Kurma Koopa | Sky-High Islands | A gigantic flying Koopa that will catapult Mario to the back, he must cross to hit its nose while fighting heavy winds and maneuvering around Paragoombas. | |
Dark Mario
(Shadow Mario) |
Shadow Factory | A shadowy clone of Mario, he must hit him 6 times to defeat him. Shadow Mario originated from Super Mario Sunshine. | |
Viruses | Colossal Circuits | The viruses have infected the computer and each have their own special ability. Mario must attack each of them 2 times to defeat them. These originated from Dr. Mario as standard enemies. | |
Rashay | Rashay's Moon Cellar | The final boss of the game; has two phases. On the second phase, Mario must ground pound his head 6 times to defeat him and beat the game. |
Soundtrack[]
Easter Eggs[]
Main Article: SM64: Last Impact/Easter Eggs and References
SM64: Last Impact contains many Easter eggs, secrets, and references to other games.
References[]
- ↑ https://www.youtube.com/watch?v=vG3agPsc0_M&lc=z12lurihbrfjxj4tk233tde5ssevtng3j&ab_channel=KazeEmanuar (scroll down to Thirteen 1355's comment, then view the replies.)
- ↑ 2.0 2.1 2.2 2.3 Enemy names confirmed by Kaze: https://imgur.com/a/x3un1fo